Ahuroa School BoT Candidate Statement

For the third time (once in a by-election, the previous triennial election, and now), I’m standing for the Board of Trustees at Ahuroa School.  For anyone that’s interested, here’s my statement:


My son, Samuel (Year 5), and I have lived on the Puhoi/Ahuroa border for a year now, but have been members of the school community since 2011. I’m self-employed and work from home, doing software management, design, and development (in security and organisational management).

I’ve been a board member since February 2012, was associate chair in 2013, and have been chair since February 2014. I enjoy learning and have completed multiple board professional development sessions every year since joining the board, and have endeavoured to continually build relationships with board members at other schools.

Much of my life has focused on education in some way: my parents, grandparents, sister, and various other family members are or were teachers and I’ve spent over a decade teaching, primarily at Massey University, Lifeway College, and Northtec.

I strongly believe that a passion for learning is the most important gift that a school can give to a student. We also have a duty to make sure that the basics of learning are covered, and that students know how to learn, and understand their learning.

There is immense value in all of the contributions that parents/community members make to the school, and serving as a board member is where I feel my skill-set is most useful. I believe I’m well placed to provide continuity and guidance to the incoming board.

The next year is critical for Ahuroa School – we’re due for extensive community consultation again and a thorough review of the school charter, ensuring that we have a common vision for the school going forward. We also need to figure out what the community wants for Year 7 and 8 students, and whether that’s at Ahuroa School. We’ve got a great principal that’s now familiar with the school and community, and the board needs to support her and the rest of the staff in implementing the vision that we create.

If you’d like to know anything else, feel free to email me (tony.meyer@gmail.com), find me on Facebook (facebook.com/tonyandrewmeyer) or Twitter (twitter.com/tonyandrewmeyer), or find me at school (I’m usually at whānau time).


Continue reading “Ahuroa School BoT Candidate Statement”

Copyright of IP created by school employees

The June issue (paywalled, also looks awful online for some reason) of STA News (the NZSTA periodical) included an article “Collaborative Copyright”, regarding the ownership of intellectual property created by teachers and other school employees.  This topic has been getting a lot of attention (on Twitter, anyway) for a while now.

To be clear, I’m a big fan of Creative Commons (and have released things I’ve created under CC licenses for a decade now), of collaboration, and of giving education employees control over intellectual property that they create.  In 2012, not long after I joined the Board at Ahuroa School, I made sure that the board considered this issue, and suggested Creative Commons licenses as one possible way forward (the board decided to go with another option I suggested, of gifting the property to the staff in exchange for a permanent license to use it).

However, there are parts of the article that bug me.  The worst part is in “setting the scene”:

Under New Zealand law, like many other countries, anything that is created by an employee in the course of their work for their employer is regarded as belonging to the employer. This makes absolute sense in the context where, for example, the employee is producing biscuits or cereal at a factory – the factory and its output logically belong to the person or company.

It all makes rather less sense though when the work being done is “knowledge work” that depends on the employee’s own personal skills and experience to create something unique or to provide professional services – like an inventor, a painter, a professional sportsperson, a surgeon or lawyer or teacher.

I am one of these “knowledge workers”, and employ others, providing professional services (software development, design, management, research).  Just because I’m not producing a biscuit that you can eat, doesn’t mean that my employer should be required to give me ownership of what they pay me to make.  The same applies to these other jobs – if a sportsperson develops some sort of innovative gameplay, then the employer is just as entitled to the product of their paid work as of the surgeon that develops a new technique or the software that I write.

It’s great to share – e.g. I contribute work as open-source projects when I can, and encourage people that pay me to produce work to do the same.  However, that choice belongs to the person that is paying for the work to be done, not the person who does the work.  The biscuit isn’t owned by the employer just because they provided the raw ingredients, but because they provided (by paying for it) the labour it took to make it.  If you take away all the ingredients except for the labour, that doesn’t mean that the ownership should suddenly transfer.

I realise that there are people who disagree with this, and have fairly extreme views about all knowledge being free.  However, I don’t believe that NZSTA are fairly representing boards by espousing that view.

There are much better reasons for intellectual property that is created by school employees to be ‘naturally’ something that should be shared.  In particular:

  • Although the board is the employer, the vast majority of employees are funded via the government (a few will be funded via some other source of income that a board has, but I’ll ignore that for now).  The government’s money comes from (approximately) the people of the country, and so it’s reasonable to expect that anything that the government produces should be available at reasonable cost to the people of the country.  For example, this is the same argument that says that government-funded research findings should be freely available.  I absolutely agree with this, and it is a convincing argument for making teacher output freely available.
  • Most of what these employees are making is incidental to their primary work, educating our children.  I am specifically employed to create intellectual property; teachers are not.  A painter is specifically employed to create intellectual property – a sportsperson possibly not.  I don’t think that being incidental is a compelling argument for sharing on its own, but it adds weight to an argument.
  • The majority of the intellectual property that these employees are making is of low or no monetary value (which is not to say that it is worthless).  Those blog posts, tweets, and Facebook posts that teachers are writing are most likely not going to be a source of income for the school.  The worksheets, assignment outlines, and plot summaries are fairly unlikely to generate any income either.  If you can share something at no cost to yourself, then that’s also a compelling argument to do it.

If you are going to try and convince someone to make a positive change, then it works much better if you start from a balanced, accurate, position.

Note that these are my views, not necessarily those of Ahuroa School.  IANAL.

More pitching (scifi.stackexchange.com)

The elevator pitch discussion died down, but I’ve been thinking about this over the last few weeks.  As I noted earlier, I’m not a great pitcher, but perhaps I can get something good enough together that others can then work on.

DVD extras meets user generated content.

I like the idea of starting the pitch with a mashup of something that the pitchee is likely to be familar with (harking back to Donaldson’s thought that all good ideas come from the collision of two separate ideas).  In addition, “user generated content” is fairly buzzword-y, which I generally dislike, but is probably appropriate for a pitch.  I’m referring only to the best DVD extras, of course, but I think that is implied (also the best of user generated content), and “Book extras” if there was such a thing, as well.

Imagine if you could set the questions on the DVD extras for your favourite TV show or movie – or if you had extras for your favourite book.  You get answers about whathow and why things happened both in-universe, and in reality, from people who are intimately familiar with not just that one work, but the entire science fiction and fantasy genres – people that can pull together expert and interesting answers about how this work relates to other genre fiction and to the world. They’ll even explain what stories you should move to next if you loved particular aspects of this one.

This doesn’t include story identification – but the pitch doesn’t need to include every topic, and it doesn’t fit with the “DVD extras” analogy.  It hits some marks that I think are particularly important:

  • It’s not just about focusing in on one universe – it’s about having knowledge across the entire genre/genres.
  • It’s about the in-universe world, but also about how the fiction impacts reality.
  • It punches the question words “what”, “how”, and “why” (“who” is probably better answered by IMDB, “where” probably by Wikipedia, and “which” could cover too many things).  This emphases (subtlety) that this is a Q&A site (as does “answers” later on), but also what sort of questions are most appropriate: especially “why”.
  • DVD extras are generally narrated by experts (cast, crew, authors).  The site isn’t necessarily going to have the foremost expert (e.g. the author) for every question, but it is about getting expert opinion.

It does include recommendations (although I try to make it clear that they need to be very specific).  My opinion follows the original meta discussion: as long as they are specific enough to invite good (subjective) answers, then they’re ok.  Actually, they’re not just ok, but the type of question that users will really love the site for.  I’m sure many people will add books to their reading lists by reading interesting, detailed, answers on the site – not just these ones, but certainly including them.

Figuring FAQ (scifi.stackexchange.com)

The scifi.stackexchange.com community (or more accurately, the meta.scifi.stackexchange.com community) is still trying to figure out what’s on-topic, even though it doesn’t appear that the meta consensus directly influences the actual reality of the site.

When I last left the search for an elevator pitch, I wondered whether the FAQs of the other (launched) sites would be a fertile ground for inspiration. So, here goes – this is the same list of sites as last time:

Web apps is fairly straightforward (although they interestingly single out “adult content” sites as off-topic).  Gaming is nice and short, with an all-inclusive policy (with two exceptions: recommendations and shopping).  Ubuntu’s FAQ barely says anything about what’s ok – I guess the implication is that anything related to Ubuntu is on-topic.  Webmasters is similarly short, with no exclusions.  Game development has a brief list of sub-topics that are considered acceptable, and an explanation of how to choose between StackOverflow and that site.

The three that I think do the best job (in terms of something that scifi.stackexchange.com can emulate) are photography, cooking, and mathematics.

Photography is an interesting case – they link to a few meta discussions, and they have some off-topic examples that seem obvious (programming, website development, graphic design) but must have caused problems at some point.

Cooking reads very nicely – there are clear examples of what’s on-topic, and some examples of what’s not on topic.  There’s a link to questions tagged “faq” on meta (scifi.stackexchange.com has used “on-topic-discussion” for the same purposes I think).

Mathematics doesn’t just have on-topic and off-topic suggestions, but also suggestions for topics that are on-topic but might get better answers elsewhere.  I think this is a great addition.  The off-topic examples are quite limited, but it’s probably quite obvious what’s ok on the site.

Does this help with figuring things out for scifi.stackexchange.com?  Not as much as I hoped.  The results of the ‘on topic – off-topic’ meta-meta discussion can probably be turned into the on/off topic bullet points that are common; we should try and include a link to an appropriate meta tag as well, and links to other sites (like writers.stackexchange.com) for some examples would be great too.

    Pitching (scifi.stackexchange.com)

    There are currently 15 StackExchange sites that have launched (i.e. made it past beta), excluding the original trilogy. The “elevator pitch” questions on their meta sites are:

    I hoped to find some inspiration for the scifi.stackexchange.com elevator pitch by examining these successful sites.  Unfortunately (or perhaps not?) the majority of these questions focus on “taglines” rather than pitches – i.e. single sentences or sentence fragments that would take under a second to “pitch” (perhaps elevators are much faster in the US! – the blog post does say single-sentence).

    It seems like this is mostly because of the history of StackExchange around this time – a decision was made to change from unique domains for each site (e.g. seasonedadvice.com) to generic subdomains of stackexchange.com (e.g. cooking.stackexchange.com) with unique branding.  As a result, the focus is typically on the branding – and in some cases is filled with complaints about that decision (maths, for some reason, has a bunch of answers concerned about commercialisation of the site in their elevator pitch question).

    So Apple, Unix/Linux, CS-theory, English, TeX/LaTeX, photography, game development, webmasters, Ubuntu, and web applications aren’t really of any inspirational use.  There are some short pitches at gaming.stackexchange.com, but not very many.

    I’m guessing that another reason that the pitches are so short is that it’s more clear what the site is.  If you’re familiar with StackOverflow, then it seems reasonably obvious what apple.stackexchange.com is.  This isn’t always the case – for example, is cooking.stackexchange.com only for professionals? (No).

    So my hunt must continue. In the meantime, interest in this question on scifi.stackexchange.com has died down a little – which is probably bad, not good.  I’m thinking now that the best way to get this resolved is to indeed answer it myself (but community wiki, so that others can improve and especially shorten!), with perhaps one sentence and one paragraph versions.

    Perhaps the FAQ’s of the launched sites will be more inspiring – that’s where I’m heading next (I’m also reading through several of the other meta sites, so that might also offer some illumination).

    Dealing with recommendations (scifi.stackexchange.com)

    One of the problems that scifi.stackexchange.com faces that isn’t unique to that site is “recommendation” questions. These are a specific type of list question (which are generally ill-suited to the sites), where each answer offers one possible recommendation, and the votes cast are not just “that’s a good answer” or “that’s a bad answer”, but votes for (and less often, against) a suggestion. StackOverflow has a long history of problems with these sorts of questions (e.g. “favourite programming cartoon” and “great programming quotes“).  With few exceptions, these questions are closed, often not before they gather huge numbers of votes, answers, and answer votes.

    I don’t really see a huge problem with these questions myself – if they are “community wiki” then they aren’t just a way to gather huge amounts of reputation, the voting has merit (if something is popular, it is likely for a reason), and the format does fit (unlike discussions, for example).  I can understand that a specific site might choose to disallow them (e.g. StackOverflow), but others (e.g. programmers.stackexchange.com) could allow them.  I don’t think that having the majority (or even just a non-small percentage) of a site’s questions be ones of this type would do much for the quality, but in moderation they seem ok.

    I doubt this would ever be allowed by the powers that be at StackExchange, but I think the following would be a great system for scifi.stackexchange.com:

    • Once a month a new meta.scifi.stackexchange.com question is opened that asks what this month’s recommendation (or perhaps more generally, poll) question should be.  People make suggestions and up/down vote the ideas that they like (yes, a poll about a poll – however, poll questions seem to be acceptable on meta sites).
    • One a month, the most popular answer of the previous month’s meta question is created (e.g. by a moderator, ensuring that the question is community wiki).

    I think this strikes a great middle-ground.  These types of questions are generally incredibly popular, and that would help get people coming to the site (something that scifi.stackexchange.com needs, but others, e.g. StackOverflow, do not, since it’s already at near saturation).  Since there would only be one of these each month (others would be close-voted, with comments pointing to the relevant meta discussion) they wouldn’t dominate the site (even one a week would presumably be only noise compared to the number of other questions).  Many more users would find themselves interacting with the meta site – hopefully some of these would explore more than just the one question they came for, and end up participating in community building, support, moderation, and so forth – perhaps these users would otherwise not have ever visited the meta site.

    Other arguments against these types of questions tend to be: they age badly (this could still be true, but hopefully the pre-asking meta stage would assist with that, and there’s always down-votes), they provoke discussion (discussion answers/comments can be flagged, discussion in chat is a good thing), and they don’t provide interesting answers (I totally disagree – especially in the context of a Q&A site dedicated to fiction).

    The Internet was built by sci-fi fans (scifi.stackexchange.com progress report)

    scifi.stackexchange.com has been in beta for a couple of weeks now, and has gone through quite a few struggles.  Although I’ve been a StackOverflow user since the very early days (2 years, 4 months now), this is my first experience with a StackExchange site in the beta stage – it’s possible that all of the sites have these troubles, although it does seem like they are particular to a topic like “science fiction” more than more concrete topics like mathematics, cooking, or theoretical computer science.

    Most of the issues boil down to two: how should the moderators interact with the site, and exactly what is on-topic.

    In an effort to save the site from its community, the (SE employee) moderators have chosen to take a very hard line.  Rather than let the community police itself, they’ve decided that it’s better to act as quickly as possible to remove any questions that aren’t suitable (in their opinion) and hope that if there’s any disagreement that it will be take up on meta.  This policy does appear to be working, so perhaps that’s enough validation.  In my opinion, letting the community close the bad questions would be better in the long term (and only slightly slower in the short), and the moderators’ time would be better spent educating the community leaders in the meta site.  Hopefully, this will become less of an issue as the more major question of what’s on topic is answered, and pro tem moderators are elected from the community.

    I’m not sure exactly how much of the graduation of a site from definition to commitment to beta in the Area51 system is automated.  It’s possible that no human was involved in the progress.  I think if there was, that would help – the majority of the example “on topic” questions for the site are, in fact, deemed off topic, and it seems likely (given their comments) that the StackExchange staff would have been able to point that out before the site opened.  Perhaps the 5 “on topic” examples for each site could be examined when “commitment” is reached, and if the StackExchange staff can see questions that just won’t be acceptable in the StackExchange model, the proposal can be bounced back into definition (with an explanation).

    The much more pressing issue is to decide what’s on topic for the site.  There seem to be some clear-cut decisions: questions about writing are out, questions that could be answered by a basic check of IMDB are out.  There are many more that are unclear.  There’s a meta question asking to define the “elevator pitch” for the site, which will help a lot.  Unfortunately, the answer that’s voted highest at present isn’t one that I think would make an interesting site (and it’s certainly not one that I’d be interested in spending much time on).  There’s another answer that’s much closed to a good site – I think one of the main weaknesses of that answer is that it’s not “pitchy” enough.  I’ve considered having a go at a pitch myself, but the pitch has to be concise (by definition), and conciseness isn’t a strength of mine, which means that even if I got the topics right, it wouldn’t be a good pitch.

    What I’m hoping to see scifi.stackexchange.com become involves these sorts of questions:

    Story identification. These have gone through a rough ride: one of the (SE employee) moderators mistakenly thought that these were outright-banned, when in fact they are merely held to a higher standard than average questions.  This lead to a lot of confusion that was only resolved in the last couple of days.  It’s clear now that the community can choose to allow them (again, assuming they are well asked), although it’s not clear whether everyone agrees that they should be.  I think they will form an invaluable and essential part of the site.  Reading the questions and the answers is an excellent way to find new material (without opening up poll/recommendation questions), and is the way to entice new users into the site/community.  Once these questions are indexed, identifying the material will be simple via a search engine, as well.

    “Trivia”. The problem is that it’s hard to define “trivia”; literally it’s something of small importance – this is of course, extremely subjective (the majority of StackExchange questions are probably of small importance to most people – that’s what addressing the long tail is all about).  Questions that only allow for uninteresting answers clearly aren’t of value (although uninteresting is again subjective).  The voting system provides a good mechanism of determining this – especially combined with reputation and tags.  A good metric is that good answers are generally long answers.  I do think it’s possible to have something that some people would call “trivia”, but be long and interesting.

    Answers found elsewhere: one of the reasons that StackOverflow was such a success was that there was a huge vacuum that it filled.  This isn’t so much the case with a science fiction Q&A site (although hopefully there is some vacuum).  Practically every Science Fiction TV show, movie, or popular book series has some sort of wiki site dedicated to it, usually filled with encyclopedic quantities of information about everything to do with that series.  For those few that don’t have their own site – and those that do – there’s Wikipedia entries on everything as well.  The Internet was built by scifi fans – this shouldn’t be a surprise.  I hope that the eventual consensus is that there’s no way to draw a line here, and questions have to be judged on their own merit.  If you can figure out the answer to your question with a single Google search and skimming a wiki page, then there’s no real value duplicating that content.  If you have to read through a lot of wiki pages, or they’re really hard to find, or if you need more conjecture or opinion than a wiki page allows, then that should be ok.  I would like to see these questions left alone, and (e.g.) if they get go below -1 votes, then vote to close.

    Something in the source material: related to the previous, obviously. Here you can’t find the answer online (or at least it’s very difficult to), but if you had the source material (the book, the TV episode, the movie), then you’d be able to figure it out.  I think these are borderline, too.  What if the book is out of print (or otherwise rare), or the TV episode isn’t available on DVD (or purchasable online)?  Not everyone keeps everything that they watch/read.  I think that makes it too hard to create a blanket rule about this sort of question.  If the question’s not good, then it’ll get voted down (e.g. if anyone that has every read the book would easily remember and could explain in a sentence).  If it is good, then it’ll get voted up.

    Real world: questions that relate sci-fi to the real world are interesting, but to be useful I think they need to be very specific, otherwise it’ll just degenerate into discussion/argument.

    Sci-fi for dummies: not what I’d call it on the site, but face it – sometimes the science in the science fiction is complex (especially in ‘hard’ sci-fi).  Getting a bit of help figuring a plot point or allusion out seems like a great use of the site.

    Industry information: questions about writing are apparently out (go ask on writers.stackexchange.com).  However, there’s still industry specific questions that could be useful – although it’ll be hard to ask a truly interesting question (e.g. “how do I contact author X” is answerable by a single link to a website generally, and “what convention is good” is considered bad form on StackExchange sites).  I haven’t seen any questions like this yet, but I suspect they will turn up eventually, and perhaps be rare gems.

    I think a good elevator pitch would start with: scifi.stackexchange.com: a place for fans of all science fiction, not just one series, to help each other out, with … Perhaps I’ll manage to figure out the rest of that and submit it as an answer in the next few days.

    scifi.stackexchange.com

    The Science Fiction StackExchange site came out of private beta today.  It’s not the first proposal that I committed to that has made it to beta (that was Card/Board games), I’ve found it more interesting (so far) – Card/Board games has so far focused on a lot of games that I have no interest in (and I’m not so interested or have enough time to ask a lot of questions myself).

    Awesome looking stuff.  Go buy some :)

    The current state of scifi.stackexchange is a little worrying – as might be expected, there are a lot of list/opinion/subjective/discussion questions, which aren’t really a good fit for a SE site.  A lot of questions are “community wiki”, which reflects this, and that means that reputation is hard to come by for many users.  It seems like there might already be a lot of ‘definitive’ factbook-type sites for many of the major scifi stories (e.g. wookiepedia for Star Wars), and there’s little point just duplicating that information (even Wikipedia has a lot of data, presumably because of a sci-fi bias among many of the editors).

    However, there does seem to be a lot of potential for the “long tail” type of questions that SE is designed to address.  There’s certainly a lot of lesser-known scifi novels/TV shows that don’t have a lot of information about them online.  It looks like “identify this book” type questions will be acceptable as well, which definitely seems like it would be valuable (even when coming from a Google search).  Overall, I’m hopeful – so go check it out!

    I’m still waiting for the Parenting StackExchange site to reach the beta phase.  It might end up being a huge mess of subjective opinion, but it might also end up being a truly valuable resource.  If you’re interested, commit!

    Sleep Cycle Alarms for Two

    My body clock works well – I almost always wake up each morning on time, feeling refreshed and well rested.  I only use an alarm when there’s something I absolutely can’t be late for, and even then I set the time to be the last possible moment because I’ll always wake up before it goes off [1].

    If this was also true for Olyvia, there would be no problem.  If I wake up before her, she doesn’t wake up – I quietly spend 30 minutes or so going over email, news, FaceBook, Twitter, work, etc in bed, and even if I get up before her it’s unlikely to wake her up.  Unfortunately, Olyvia does not wake up well naturally, and so she does use an alarm whenever she needs to get up at a particular time (which is often at the moment).

    Recently, she has started using an iOS app to wake her (with an alarm) at the ideal point in her sleep cycle (i.e. the app is helping her do what I do naturally).  She says that this works extremely well for her.  Unfortunately, I believe it does work, because it’s waking me up too and I feel terrible (I’m clearly not in the right state to be waking up).

    It seems a significant flaw in these sorts of applications – whenever you wake up the user, it’s quite likely to be a poor time to wake up whoever they are sleeping with (unless there’s some sort of odd synchronising of sleep cycles that I am unaware of).

    However, this seems easy to solve (and if anyone can take this idea and implement it, please do so – free! – so that I can sleep well again).  iOS provides simple-to-use APIs for communicating with other local iOS devices.  I, like many people, have many iOS devices lying around.  If you can solve the “when to wake” problem given a fixed point and a sleep state, it seems likely that solving the problem given two sleep states (presumably overlapping somewhat at times) and a fixed point cannot be too difficult (probably less optimal, but better two near-winners than a winner and a loser).

    This would be simple to use – you set the alarm to coordinate with another local device, and when it is ready to wake you up, it confirms with that device first.  They negotiate the ideal time given the two sleepers, and the alarms go off simultaneously (I’d set my alarm to silent since I don’t need it).  They can communicate with Bluetooth or WiFi, whichever is less likely to fry my brain by having it under the pillow.

    D520 Week Three – 2010

    Last year Chapter Four of IronPython in Action was covered over two weeks (the lab is also a two-part exercise), and I felt that worked fairly well, so kept the same plan for this year, although the exact parts that were covered each week changed.  As usual, the students received notes [PDF], and a lab exercise [PDF], and two recommended reading items, both by Brent Simmons: one on how improving quality is non-linear, and one on how your own code is always improving.  The notes again cover the textbook, key points, and example code (although most of the example code is MultiDoc, so just links to the online copy. Continue reading “D520 Week Three – 2010”